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1. dropship firepower - in Feedback/Requests [original thread]
Mac Dac wrote: honestly i would rather be able to get rid of the turrets on vehicles before i add more. I can already see a bunch of AR users cry nerf automatic turrets because their too OP and kill them too much, and you know how these things...
- by Misses Trickster - at 2013.08.15 15:10:00
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2. machine gun bullet dispersion applied to all guns - in Feedback/Requests [original thread]
we saw machine gun and referenced it to the only machine gun in the game perhaps the title should of been "more bullet dispersion in guns" As for the accuracy of guns atm.. Futuristic guns that shoot plasma near the speed of light being held by ...
- by Misses Trickster - at 2013.08.15 11:56:00
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3. dropship firepower - in Feedback/Requests [original thread]
Kinda wish theyd give us back the 'hand of god' dropships.. it was such a great way to get rid of snipers
- by Misses Trickster - at 2013.08.15 11:30:00
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4. machine gun bullet dispersion applied to all guns - in Feedback/Requests [original thread]
HMG gets MORE accurate the more you shoot.. So no, no we dont
- by Misses Trickster - at 2013.08.15 11:25:00
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5. Request - High power slot armor modules - in Feedback/Requests [original thread]
I want this idea My minamtar suit gets a base 2/hp plus 3 lows for 6hp each thats 14hp ps then use 5 highes to lets say doulbe that.. 28 armor per second And because of no plates i keep my speed. But yeh all in all i agree that armor should get...
- by Misses Trickster - at 2013.07.30 09:29:00
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6. sniper range nerf to 400m killed field control layer of tactics - in Feedback/Requests [original thread]
You cant sit safely on a giant rock outside the map? you poor baby... your... your... actually going to have to move around the map! Yet again i love this patch, my play is still unaffected
- by Misses Trickster - at 2013.05.07 14:49:00
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7. Mass Driver nerfed hard - in Feedback/Requests [original thread]
Snaps Tremor wrote: Smoky The Bear wrote: Totally unacceptable.. I cant play my toon anymore.. goodbye 6mill SP's... I think you can only really claim 1 million SP on the insurance before the liability switches to the person who, one day ...
- by Misses Trickster - at 2013.05.07 14:46:00
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8. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
Anti-material sounds to normal Id go with something like, Quake rifle/Tremor rifle. You know, named after T2 artillery ammo in eve
- by Misses Trickster - at 2013.04.01 15:43:00
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9. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
RINON114 wrote: I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many are...
- by Misses Trickster - at 2013.03.31 14:18:00
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10. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Cat Merc wrote: I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime. Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the p...
- by Misses Trickster - at 2013.03.31 13:41:00
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11. Lets get fuelled! (Fuel and Ammunition for Vehicles) - in Feedback/Requests [original thread]
Not to put a rain on the whole nanohive to replenish ammo/fuel thing.. but would you not simply build the tank with one inside. For fuel i say flat out no. We have advanced reactors for that. For ammo, i can see this happening at some point. But...
- by Misses Trickster - at 2013.03.31 13:31:00
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12. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Breach is fine, its ment to be a low ROF low spread shotranged dueling weapon, and atm fits that role. The old breach was far overpowerd and we dont want that again. The tactical does need work, but more damage isnt it. A person with a fast finge...
- by Misses Trickster - at 2013.03.31 13:28:00
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13. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Three sidearms, i already use 2 SMG's on my scout and thats pretty damn op. Iv yet to blow 2 whole clips in 1 fight Id like to see the sidearm only kept, but boost its equipment slots, remote explosives and a cloak would be awesome The faster spri...
- by Misses Trickster - at 2013.03.27 11:28:00
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14. Dual-Wielding and Combat Rolling/Sliding - in Feedback/Requests [original thread]
Only kids duel wield since it looks 'cool' We are Mercs, the real deal and its far more efficient to use one gun well than 2 guns badly. The recoil from 2 smgs would make you aim so high you may as well be an AA turret, and 2 scrambler pistols 35...
- by Misses Trickster - at 2013.03.27 11:20:00
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15. Request for plantable explosives - in Feedback/Requests [original thread]
>Market >Equipment >Remote explosives Thank me later
- by Misses Trickster - at 2013.03.21 15:04:00
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